Scribblenauts’ technology now active in Mega64 videos

September 28, 2009 by Mike · Leave a Comment 

Mega64 now uses Scribblenauts technology.

Mega64 now uses Scribblenauts technology.

If you have a blog or have ever shared your two-cents’ worth in blogs, then you’ve probably had a discussion or two with a reader through the blog’s comments. Love ‘em or hate ‘em, people who leave nasty comments on your blog know best!

In a flash of inspiration, the guys at Mega64 created a system to empower blog readers by implementing Scribblenauts‘ special conjuring technology in blogs. The results are nothing short of astounding.

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Reviews Surfing - Mario & Luigi: Bowser’s Inside Story (DS)

September 22, 2009 by Mike · Leave a Comment 

Remember the saying about reality being stranger than fiction? The world of video games can prove that. In a weird twist, a Mario game has been buried under the massive hype surrounding Scribblenauts. Sure, not all Mario games may be that awesome, but you have to agree that ratings-wise, Mario & Luigi: Bowser’s Inside Story has gotten higher reviews when compared to Scribblenauts. How high? See what the jaded critics think.
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Review - Scribblenauts (DS)

September 18, 2009 by Mike · Leave a Comment 

Vampires are scary.

Beware of vampire. There should be a sign.

Prior to its release, Scribblenauts received a lot of buzz not because of sheer marketing muscle, but because of its completely original and utterly astonishing concept: you solve puzzles by conjuring anything you can think of, as long as it’s not a proper noun, lewd, or alcoholic. It gets better: the conjured behave as they’re expected to be—pandas chew on bamboo; mice eat cheese but strangely ignore caviar; vampires disintegrate when exposed to the sun—you get the idea. When judged by ambition or novelty alone, Scribblenauts already gets a perfect score in anyone’s book. Nevertheless, this is a game and it’s not given away for free; thus, Scribblenauts is subjected to intense scrutiny. Does the game live up to expectations?

Exploring Scribblenauts‘ massive vocabulary is already immensely enjoyable. It’s obvious that the designers want you to start summoning from the get go because the main menu allows it. Conjuring is done by simply tapping on the notepad and pencil icon. Inputting your ideas is carried out by typing or writing on the touchscreen. If the word is in the game’s massive lexicon, then the corresponding person, thing, or creature would appear. Remarkably, the game doesn’t stop at “tree” or “dog.” You can input specific species like Algarrobo (a type of tree) or Afghan Hound (a dog breed). Frankly, Scribblenauts is pretty hard to confound.

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Rating: 7.0/10 (3 votes cast)

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New videos show Scribblenauts’ flawed gameplay

July 21, 2009 by Mike · 11 Comments 

The Scribblenauts collision detection is shoddy.

The Scribblenauts collision detection is shoddy.

Scribblenauts is currently getting massive doses of hype and with good reason. The upcoming DS game is incredibly ambitious, boasting a mind-boggling 10,000 different objects that can be used within the game. All you have to do is type in the word and presto, you get the item. It looks incredible on paper. Execution, however, is another matter.

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Rating: 2.5/10 (43 votes cast)

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Scribblenauts DS pits Kraken versus God

June 22, 2009 by Mike · 2 Comments 

Scribblenauts lets you summon 10,000 objects.

Scribblenauts lets you summon 10,000 objects.

How’s this for weird: Scribblenauts, an upcoming game for the Nintendo DS, has been selected by three major game publications as—get this—the best game overall for E3 2009. Scribblenauts edged out console giants like Mass Effect 2, Uncharted 2, and Splinter Cell Conviction, among others. What exactly is so special about this DS game? We’ll show you why in a recent E3 video.

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Rating: 10.0/10 (1 vote cast)

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